
While the levels are beautifully rendered and oozing with style and fantastic visual design, the eye candy starts to wear thin long before the credits roll. It is these zones that are the starting points for the procedural generation, and you will spend the majority of your 30-35 hours running through the same areas over and over again, only at night and with slightly different enemy composition.
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These include Zilla City, an ultra-advanced cyberpunk cityscape full of harsh blues and neon, the Shadow Hills, highlands dotted with temples and abandoned villages crawling with demons and mutated animals, and Calamity Town, a suburb surrounded by treacherous forests and cliffs.

There are around five different distinct locations that are reused, despite the mission markers on the map pointing to vastly different places. The game makes use of procedural generation for things like enemy composition, weather and other aspects of the levels for each mission, while recycling the same basic zones. In a stark departure from the first game’s carefully crafted, linear levels, Shadow Warrior 2 plays more like a Borderlands title, with enemies exploding into a shower of money, upgrades and ammo in addition to all the blood and guts. All of this can be done alone or with up to three friends in cooperative, though I played solo. Their efforts to get Kamiko back into her body set the stage for the rest of the game, which has Wang traveling to several locations via Kamiko’s teleporting abilities to do main and side missions for various colorful NPC quest givers, returning every so often to the game’s hub area to turn in quests, obtain new ones and buy and sell loot and ammo. Circumstances conspire to once again put someone’s soul inside his head, a young woman named Kamiko, Zilla’s top scientist. Lo Wang finds himself working as a mercenary, this time for the Yakuza retrieving a demonic artifact.

Zilla Enterprises, the sinister corporation for which protagonist Lo Wang used to work, now has an even greater monopoly on every industry, with Zilla himself profiting greatly in money and power as a result of the crossover of dimensions. The sequel picks up five years after the ending of the first game, and now has demons and humans coexisting, albeit reluctantly. The remake was a bit of a cult hit, and quite a pleasant surprise for me when I picked it up on a whim during a gaming drought.

Shadow Warrior 2 is the sequel to 2013’s Shadow Warrior, itself a remake of a 1997 FPS from the same team behind Duke Nukem 3D.
